1.目的
2.要求
AL128
一,要求
1.模擬於其demo board的操作
2.移值到不同平台
二,觀察
觀察元件有1.al128 ,2.eeprom, 3.button
一啓動電源後,其動作讀取eeprom中的add 0,1,2的狀態後,
再依其add 1,2的內容之後,向al128寫入對應的資料.
而其四個按鈕來控制其對於vga-in,對s-vido output.
-----------------------------
AL128的操作,共有四個按鈕分別為:
1.pal
2.ntsc
3.VGA-IN
4.EGA-IN
再將此四個按鈕做組合而成的動作,即為al128 demo board動作
因為其VGA-in部份有再分為二種狀態,故vga-in改成:
1.pal
2.ntsc
3.VGA-IN1(vga-in2)
4.EGA-IN
-------------------------------
將其pal,ntsc,vga-in,ega-in分別來代表著bit 0~3
來進行對比,
ps.附件.1
-------------------------------
------------------------------
則
VGA-IN1 VGA-IN2 EGA-IN
| | |
--------------------------------- ---
|
NTSC
|
---------------------------------
| | |
VGA-IN1 VGA-IN2 EGA-IN
------------------------------------------
VGA-IN1 VGA-IN2 EGA-IN
| | |
--------------------------------- ---
|
PAL
|
---------------------------------
| | |
VGA-IN1 VGA-IN2 EGA-IN
圖.1
ps.
1.先假設其最初的狀態pal-ega-in
2.再由此出發
3.比如按下vga-in1,則變為pal-vga-in1
(ntsc ,則....ega-in-ntsc
-----------------------------------------
-----------------------------------------
PAL_EGA[]={0x01,0x02,0x03,0x18,0x02,0x78,0x50,0x00,0x21,0xF8,0x23,0x32,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x40,0x28,0xA1,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xF9,0x52,0xF1,0xFF,0xFF};
PAL2_VGA[]={0x01,0x04,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x06,
0x22,0xFD,0x23,0xB2,0x24,0xCE,0x25,0xC8,0x26,0x1F,0x27,0x80,
0x28,0xBF,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x24,0x51,0x06,0x52,0x07,0xFF,0xFF};
PAL1_VGA[]={0x01,0x03,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x02,
0x22,0x02,0x23,0xB2,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xBB,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x00,0x52,0xF2,0xFF,0xFF};
-----------------------------
EGA_PAL[]={0x02,0x01,0x03,0x18,0x02,0x78,0x50,0x00,0x21,0xF8,0x23,0x32,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x40,0x28,0xA1,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xF9,0x52,0xF1,0xFF,0xFF};
VGA2_PAL[]={0x02,0x01,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x06,
0x22,0xFD,0x23,0xB2,0x24,0xCE,0x25,0xC8,0x26,0x1F,0x27,0x80,
0x28,0xBF,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x24,0x51,0x06,0x52,0x07,0xFF,0xFF};
VGA1_PAL[]={0x02,0x01,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x02,
0x22,0x02,0x23,0xB2,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xBB,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x00,0x52,0xF2,0xFF,0xFF};
//-----------------------------------------
NTSC_EGA[]={0x01,0x02,0x03,0x18,0x02,0x58,0x50,0x00,0x21,0xFF,0x23,0xB2,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x80,0x28,0xB7,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xFB,0x52,0xFA,0xFF,0xFF};
NTSC2_VGA[]={0x01,0x04,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0xFC,0x23,0xB0,0x24,0xCE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
NTSC1_VGA[]={0x01,0x03,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0x02,0x23,0xAD,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
//-----------------------------------------
EGA_NTSC[]={0x02,0x00,0x03,0x18,0x02,0x58,0x50,0x00,0x21,0xFF,0x23,0xB2,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x80,0x28,0xB7,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xFB,0x52,0xFA,0xFF,0xFF};
VGA2_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0xFC,0x23,0xB0,0x24,0xCE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
VGA1_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0x02,0x23,0xAD,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
以上分別代表著圖.1中的各種形狀下的所要寫入al128的資料
.偶數add為register number.;奇數則為資料
ex.
VGA1_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
狀態為vga-in1-ntsc
向0x02 register number 寫入 00
向0x03 register number 寫入 18
向0x20 register number 寫入 00
............
..
------------------------------------------------------------------
三.實作
1.定義以一個exteral object 來記錄目前的狀態
2.讀取其eeprom中的add 01,02,來記錄
3.依其狀態來寫入,但第一筆 並沒 勿略
4.等侍使用者改變其記錄(在此是以button
5.依其狀態來寫入
6.回到步 4.
四,問題
1.對於J3並沒有使用到.它是用於RX,TX.可外接UART
2.因為改變其MCU的,目前是使用Winbound 系列.
若要求支援ISP的功能,則其電路需要改變
3..............................
為了方便於改變其相對應的設定值.
改由以code banking來存取?
2.要求
AL128
一,要求
1.模擬於其demo board的操作
2.移值到不同平台
二,觀察
觀察元件有1.al128 ,2.eeprom, 3.button
一啓動電源後,其動作讀取eeprom中的add 0,1,2的狀態後,
再依其add 1,2的內容之後,向al128寫入對應的資料.
而其四個按鈕來控制其對於vga-in,對s-vido output.
-----------------------------
AL128的操作,共有四個按鈕分別為:
1.pal
2.ntsc
3.VGA-IN
4.EGA-IN
再將此四個按鈕做組合而成的動作,即為al128 demo board動作
因為其VGA-in部份有再分為二種狀態,故vga-in改成:
1.pal
2.ntsc
3.VGA-IN1(vga-in2)
4.EGA-IN
-------------------------------
將其pal,ntsc,vga-in,ega-in分別來代表著bit 0~3
來進行對比,
ps.附件.1
-------------------------------
------------------------------
則
VGA-IN1 VGA-IN2 EGA-IN
| | |
--------------------------------- ---
|
NTSC
|
---------------------------------
| | |
VGA-IN1 VGA-IN2 EGA-IN
------------------------------------------
VGA-IN1 VGA-IN2 EGA-IN
| | |
--------------------------------- ---
|
PAL
|
---------------------------------
| | |
VGA-IN1 VGA-IN2 EGA-IN
圖.1
ps.
1.先假設其最初的狀態pal-ega-in
2.再由此出發
3.比如按下vga-in1,則變為pal-vga-in1
(ntsc ,則....ega-in-ntsc
-----------------------------------------
-----------------------------------------
PAL_EGA[]={0x01,0x02,0x03,0x18,0x02,0x78,0x50,0x00,0x21,0xF8,0x23,0x32,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x40,0x28,0xA1,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xF9,0x52,0xF1,0xFF,0xFF};
PAL2_VGA[]={0x01,0x04,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x06,
0x22,0xFD,0x23,0xB2,0x24,0xCE,0x25,0xC8,0x26,0x1F,0x27,0x80,
0x28,0xBF,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x24,0x51,0x06,0x52,0x07,0xFF,0xFF};
PAL1_VGA[]={0x01,0x03,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x02,
0x22,0x02,0x23,0xB2,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xBB,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x00,0x52,0xF2,0xFF,0xFF};
-----------------------------
EGA_PAL[]={0x02,0x01,0x03,0x18,0x02,0x78,0x50,0x00,0x21,0xF8,0x23,0x32,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x40,0x28,0xA1,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xF9,0x52,0xF1,0xFF,0xFF};
VGA2_PAL[]={0x02,0x01,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x06,
0x22,0xFD,0x23,0xB2,0x24,0xCE,0x25,0xC8,0x26,0x1F,0x27,0x80,
0x28,0xBF,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x24,0x51,0x06,0x52,0x07,0xFF,0xFF};
VGA1_PAL[]={0x02,0x01,0x03,0x18,0x20,0x00,0x02,0x78,0x50,0x00,0x21,0x02,
0x22,0x02,0x23,0xB2,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xBB,0x33,0x01,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x00,0x52,0xF2,0xFF,0xFF};
//-----------------------------------------
NTSC_EGA[]={0x01,0x02,0x03,0x18,0x02,0x58,0x50,0x00,0x21,0xFF,0x23,0xB2,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x80,0x28,0xB7,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xFB,0x52,0xFA,0xFF,0xFF};
NTSC2_VGA[]={0x01,0x04,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0xFC,0x23,0xB0,0x24,0xCE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
NTSC1_VGA[]={0x01,0x03,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0x02,0x23,0xAD,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
//-----------------------------------------
EGA_NTSC[]={0x02,0x00,0x03,0x18,0x02,0x58,0x50,0x00,0x21,0xFF,0x23,0xB2,
0x22,0xFD,0x24,0xB7,0x25,0xB7,0x26,0x1F,0x27,0x80,0x28,0xB7,
0x33,0x02,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1B,0x72,0x1B,
0x51,0xFB,0x52,0xFA,0xFF,0xFF};
VGA2_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0xFC,0x23,0xB0,0x24,0xCE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x27,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
VGA1_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
0x22,0x02,0x23,0xAD,0x24,0xBE,0x25,0xBC,0x26,0x1F,0x27,0x80,
0x28,0xB4,0x33,0x00,0x73,0x00,0x40,0x00,0x53,0x00,0x71,0x1F,
0x72,0x1E,0x51,0x02,0x52,0xFA,0xFF,0xFF};
以上分別代表著圖.1中的各種形狀下的所要寫入al128的資料
.偶數add為register number.;奇數則為資料
ex.
VGA1_NTSC[]={0x02,0x00,0x03,0x18,0x20,0x00,0x02,0x58,0x50,0x00,0x21,0xFF,
狀態為vga-in1-ntsc
向0x02 register number 寫入 00
向0x03 register number 寫入 18
向0x20 register number 寫入 00
............
..
------------------------------------------------------------------
三.實作
1.定義以一個exteral object 來記錄目前的狀態
2.讀取其eeprom中的add 01,02,來記錄
3.依其狀態來寫入,但第一筆 並沒 勿略
4.等侍使用者改變其記錄(在此是以button
5.依其狀態來寫入
6.回到步 4.
四,問題
1.對於J3並沒有使用到.它是用於RX,TX.可外接UART
2.因為改變其MCU的,目前是使用Winbound 系列.
若要求支援ISP的功能,則其電路需要改變
3..............................
為了方便於改變其相對應的設定值.
改由以code banking來存取?
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